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Swtor operative

As can be expected of an Imperial Agent, this will be accomplished through subterfuge, so the Agent is told that they need to obtain a cover identity. The Agent is directed to an Arcona named Jheeg who has worked out a plan for the Agent to assume the identity of the " Red Blade ". The real Red Blade is a famous criminal whose appearance and race is unknown.

Under the guise of the Red Blade, the Agent is directed to bring gifts to Nem'ro. However, the gifts that Jeeht acquired for the Agent's use are stolen from the docks by gang members.

The Agent kills the gang members and retrieves the gifts, delivering them to Nem'ro's Palace. Nem'ro is pleased with the gifts and gives the Agent permission to do business on Hutta. Keeper believes that the best way for the Agent to ingratiate themself into Nem'ro's organization and influence an alliance with the Empire is through Kerrals.

This leads the Agent to perform a number tasks for Kerrals, undermining Fa'thara's operations. Unfortunately, Keeper learns that Kerrals' sons have crossed paths with a Sith of the Empire, leaving one dead, and the other severely wounded. This will no longer make it possible to use Kerrals to influence Nem'ro to ally with the Empire. The Agent is directed to eliminate Kerrals. While performing the tasks for Kerrals, the Agent catches the eye of Kaliyo Djannisan enforcer working for Nem'ro.

Following the subsequent incident with Kerrals, Kaliyo confronts the Agent. However, Kaliyo's intentions are not to expose the Agent, but rather get in on whatever action the "Red Blade" has going. The Agent and Keeper decide to reveal their intentions to Kaliyo and obtain her services.

Keeper directs the Agent and Kaliyo to forge fake evidence of an alliance between Fa'thara and the Republic. The Agent and Kaliyo infiltrate Fa'thara's Palace, seizing data records which they modify for their purposes. Based on the data records and believing his rival is allied with the Republic, Nem'ro begins to reach out to the Empire for allies of his own.

The Agent is soon given their first mission to locate and collect some valuable intelligence from an alien slave Jurithus. To locate Jurithus the Agent is directed to start by interrogating a slave leader at the The Unfinished Colossus where a slave rebellion is underway.This guide focuses on running this discipline in a PVE setting. Of course, you do. Nothing against our fellow Sage and Commando healers.

They are good and have their place. But, come on! We got the style. We bring the sass. I am Lorhin. But enough about me!

swtor operative

While HoTs are not very ideal for burst healing, they do a great job at keeping people stabilized. Another thing we shine at is AOE heals. Since our HoTs stick to their target and tick for a while, that allows us to have heals running on many people at once. As mentioned before, burst healing is not exactly our strong suit.

Our HoTs tick a bit slow, and although our group heals are phenomenal, our single target burst heals could be better. We actually have decent burst heals.

But hey, look at the bright side. This leads us to play more proactively than a Sage or Commando would. Should be, anyway. Scoundrels and Operatives are always one step ahead of everyone, and this is reflected in how we heal.

We keep our HoTs ticking on people so that if they get damaged, their health is already in the process of being stabilized because they are already being healed.

Softens the blow for us, since we have to wait a second or two for our heal casts to finish. Makes sense? Remember, heal smarter, not harder.

swtor operative

I will give TL;DR versions, and categorize things to hopefully make the info easier to take in. Note — Blue names are Republic terms. Red names are Imperial terms.

Non-coloured means it shares the same name between both factions. Instead of four tiers, now there are only three. Utility skills have also been rearranged, and you need to pick 3 to progress to the next tier. If you want suggestions on which utility points to grab, below is the setup I usually run with. I tend to lean towards utilities that assist me defensively. I find the burst version of Kolto Pack much more useful.

6.0 Scoundrel/Operative PvE Healing Guide by Lorhin

Tanks also tend to die from spike damage far more than they do from sustained damage, especially in the harder difficulties. The faster we can help them regain health, the better.

Back in the previous expansion, it was recommended for everyone to run enough alacrity to achieve a 1.Operatives adapt to any environment and any circumstance to ensure the Empire 's agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.

All Operatives learn how to move stealthily--sneaking past or surprising enemies--and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Operatives can also opt to learn the skills of Concealment, using an energy blade to deal even more damage close-up; gain Medic training, using probes that heal and protect allies in battle; and specialize in Lethality, utilizing deadly toxins to poison their enemies.

Operative Medics healers are a dynamic healer in that their rotation of heals is consistent and essential in order to provide constant beneficial healing while maintaining an effective and flexible energy pool. An early and effective rotation for Medics is placing 2 Kolto Probes on your target while utilizing Diagnostic Scan and spamming it Diagnostic Scan continually until Kolto Probe is needed to be refreshed.

When a larger heal is needed, Kolto Injection and Kolto Infusion are readily available for use. However, they do consume a large amount of your Energy pool. Remember, the Operative Medic is a HoT healing over time based class that can effectively keep up a single target while having a full energy pool to use in drastic situations.

Build out your Operative 's skill tree with IGN's skill builder tool and share your favorite builds with a simple link. Last Edited: 29 Jan am. Imperial Agent PvP Gameplay. Was this guide helpful? YES NO. In This Wiki Guide. Rated "T". Developer BioWare Austin. Release Date December 20, Table of Contents. Operative class. Advanced Recon. Requires an active companion.

Imperial Agent Storyline

Lasts 1 minute. Armor Proficiency: Medium. Carbine Burst. Executes your Tactical Advantage, firing a short burst that hits up to 5 targets in a meter cone in front of you for - weapon damage. Requires and consumes Tactical Advantage. If the target is a party member, all other party members are also affected.

Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead. Explosive Probe. Puts an explosive probe on the target that detonates when the target takes damage, dealing - kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing 20 additional elemental damage over 3.

Can only be used from cover. Fires a carefully placed shot that deals - weapon damage to weak and standard targets, and - weapon damage to strong targets. Only usable on incapacitated targets.Imperial Agent. Humans Cyborgs Chiss Rattataki Zabraks. Endurance Cunning. The Operative is one of the two advanced class of the Imperial Agent ; the other is the Sniper. As an Operative, the Imperial Agent uses close range tactics such as a "shiv" ability to eliminate their targets.

They also use stealth abilities to conceal their presence on the battlefield and position themselves for attack on foes. They are able to heal their allies utilizing advanced medical technologies, making the Agent a vital colleague on the battlefield. Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to ensure the Empire's agenda is achieved.

Operative (advanced class)

Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly. More specific abilities have been described, including upgrades that make the Operative less dependent on cover. These options make an Operative more effective in mid- and close-range combat, by using a stealth field generator to approach unseen for heavy burst damage from their energy blade.

The two Operative skill trees are Concealment and Medic. The Concealment Operative is an up-close killer. Yes, you'll retain the baseline ranged attacks that you used before you had your advanced class. Your best hits will be at melee range though, with some good short range stuff as well. Plan your attack rotation.

SWTOR 5.3 Lethality Operative PvE Guide by Pràise

You will always have cooldowns and tactical advantage to monitor, and cannot get away with just mashing a basic attack the way some classes can. Things to consider, you'll read about ideal ability rotations in many guides. They're worth learning, as many of the guys that have written those have timed and parsed things out to the hundredth of a second.

But it only matters if you can hit the rotation exactly. A mediocre rotation that you can hit every time and delivers what you need in a reliable package will get you farther in a fight than a superior rotation that falls apart as soon as you miss a particular ability.

This will let you deal with the target you choose without everyone piling on you. In groups, your most important job will be to keep the bad guys from tearing up your healer.But I am here to show that all of that is a lie and that there is more to this than it seems. The utility, however, that it brings to the team can be something of exceptional aswhen properly handled, can make everything easier for everyone in a lot of scenario, either be it in PvE, on helping on healing while still being able to deal great damage to create a big headache to the enemy team in PvP scenario.

Currently one of the four strongest specs in the game at dealing damage, Lethality has been buffed although the counterpart spec has received the same treatment, being on par with this one. It still has its strenghts in the situations where it can outshine the others by far. In this guide I will provide two rotations, a beginner and an intermedium rotation with their AOE focused versions, and finally the most advanced version, which works based on priorities.

The output of all rotations can still be pretty high although each can shine depending on the situation. In terms of PvP, this may not exactly be the case, depending on the selection of target but I will cover later. Thankfully, they did not touch the dotspread. In fact, it was actually magnified although can still be lower than a couple of specs, at least PvP wise. Unlike previous patches, survivability has somewhat decreased although still manageable.

Weaker heals are the main problem, since it was the main defensive point that this spec had and it got stripped away. The defensive abilities like Evasion and Shield Probe remain equally strong like previous updates but the new ability of reset in defensives does not compensate the lack of offheals that the has lost.

That means that, more than ever before, we are heavily dependant on the teammates we have on the group, specially PvP wise. Unlike in 5. Does that mean its pointless? No but its a significant nerf that can easily be felt to anyone who has played this spec in each update. Screenshot below to check what I mean. It is not accumulative with other companions from other classes. Gearing in PvP comes in tastes. One can stack low Alacrity, high Critical and others stack high Alacrity with rest dumped into Critical.

swtor operative

Although I will give what is generally needed:. Note: If one decides to take no enhancements on Accuracy, the Crit build should look like this:. Note: If one decides to take no enhancements on Accuracy, the Crit pool will go up to Note: If one decides to take no enhancements on Accuracy, the Crit pool will go up towhich is the build I tend to go for if 1,3s GCD.

Tech Qizardry vs Periodic Intensity. Right from the get go, I will say that if anything outside of these two Amplifiers is picked, there will be a loss of potential DPS. Now the debate.This page is not meant to keep you from following the link you've clicked on.

It is just a warning that you are about to leave this website. To go to this page, click the link below. If you do not wish to follow this link, simply close this message. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. Log In Play Free.

Scrapper vs. PVP Gunslingers -- do we exist anymore? Returning after several years. It feels like my Operative healing is much worse How do you open in PVP? Of authority set gear not on vendor 1 2. Swapping Heals to DPS. Tactical advantage. What do you want to see in a class change. Gearing - armouring mods and enhancements - scrapper spec. Heal set: Aggressive Treatmet vs.

Set bonus displays in red. Op Healer in PVP in need of healing tips. Mark Forums Read. Mark This Forum Read. View Parent Forum. Search this Forum : Advanced Search. All rights reserved. All other trademarks are the property of their respective owners. You are about to leave this website Close Continue. Last Post. Operative feels weak Seksi. Ruffian -ThEoNe. Of authority set gear not on vendor 1 2 idonotdonot. Swapping Heals to DPS yanyost.Dulfy 28 Comments Aug 7, Lethality operative is a damage-over-time melee damage class that offers the best single target sustained dps and great versatility in most other scenarios.

While lethality is not a burst class, it can be made to dish out high burst damage if setup properly but not quite to the amount of its counterpart, Concealment. No discipline is perfect but currently Lethality dishes out the best you can get.

"Which Class Should You Play?" - Sniper / Gunslinger - Star Wars: The Old Republic

Lethality has the highest sustained single target damage in the game as of now and since the 5. Lethality has decent spreading for its DoT effects, though not nearly the best. This combined with two AOE moves that get amplified by your rotation puts Lethality in a comfortable spot for both full time and part time AOE. I use the proficient accuracy stim, critical colour crystals and the standard setup of the Focused Retribution mastery proc and Serendipitous Assault power proc relics.

Of course, I also use the Enforcer set-bonus which grants:. Cooldown: 12s Range: 4m Ambushes an enemy for kinetic and internal damage. This is an amazing buff and must be maintained as much as possible. In your rotation this is about as high priority as having DoTs on an enemy Toxic Blast Energy: 0 Cooldown: 15s Range: 10m Deals minimal weapon damage and for the next 10 seconds causes the target to take additional weapon damage whenever it takes damage from your Corrosive Assault or a poison effect.

The TA generation is icing on the cake. What Shiv does do for you is provide you with the majority of your TAs. The Fatality passive essentially doubles the TA generation of this move. Shiv and Fatality will be gone over more in depth later as its use is complex Corrosive Assault Energy: 15 Range: 10m.

Costs TA Executes your Tactical Advantage to fire a volley of corrosive shots, dealing weapon damage. For each of your poison effects present on the target, the target is culled for additional internal damage. Maximizing the uses of this move and how hard each one hits is the key to great damage in Lethality. Past that, effectively choosing when to use your Corrosive Assaults so that they are affected by more benefits maximizes the potential of each used TA Overload Shot Energy: 15 Range: 10m Blasts the target for weapon damage Purely filler, does decent damage and can be used at 10m.

This move is here purely because you can use it at 30m and that makes it usable when stranded at range from an enemy Fragmentation Grenade Energy: Cooldown: 6s Range 30m Deals kinetic damage to the primary target and less kinetic damage to up to 7 enemies within 5 meters of the primary target. Although Fragmentation Grenade does much greater damage than Rifle Shot and should be used over that, it does NOT do more than Overload Shot Noxious Knives Energy: 15 Hurls envenomed knives in a meter cone in front of you, damaging up to 8 targets for kinetic and internal poison damage Your spammable AoE damage.

Spreads your Corrosive Dart to other targets inconsistently which makes it important if you want to apply DoTs to multiple targets. With all the benefits that poison damage gets from Lethality, using this many times on a large group of enemies yields good damage Toxic Haze. Costs TA Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing internal damage to up to 8 targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6 seconds.

Generally, you will get the TAs back in an opener anyway and this is extra damage Stim Boost. More on this in the later on in the cooldown section of the rotation Holotraverse. Does not break stealth.


Kagagami

comments so far

Arakinos Posted on 10:12 pm - Oct 2, 2012

Sie soll es � die Unwahrheit sagen.